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A New York City street wall layered with wheat-pasted posters, torn and weathered in daylight

Design Making

Making is where design stops being theory and starts creating value.

I've spent 20 years
making things.

  • Brands.
  • Products.
  • Experiences.
  • Teams.
  • Organizations.
  • New ways of working.

The maker

Long before I knew the language of design or strategy, I was drawn to making — taking ideas that existed only in someone's imagination and giving them form.

That's how I've learned, solved problems, and understood the world. I began with brands, publications, and album covers.

Torn wheat-pasted paper layers on a New York wall, edges lifting in the light

The medium changed. The impulse didn't.

Now

I lead Consumer Creative and Strategy at Hearst Magazines.

More than 35 brands, and the audiences, products, and experiences around them. The work is as much about how the organization decides and works together as it is about what gets made.

Selected work

Vox Media
02

Vox Media

Leadership × Systems × Creative

Transforming digital experiences through strategic design and collaboration

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03

Acoustigram

Technology × Creative

Building a new kind of audio experience through story, place, and technology

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Acoustigram
Music
04

Music

Creative × Packaging

Making music tangible through art, packaging, and storytelling

SEE MORE →

Purpose

I love making because it is where thinking becomes tangible.

You start with a question. You look closer. You research. You sketch. You try something. You discover you're wrong. You try again. Somewhere in that process, an idea becomes real enough to challenge — and that's when the interesting part begins.

That's why I believe design and creative belong upstream. Not because designers need a seat at the table, but because the decisions made before the work begins will ultimately shape what gets made. The earlier we bring curiosity, craft, and creative thinking into those decisions, the more opportunity we have to make something intentional rather than react to what already exists.

Not design as decoration. Not thinking as an endpoint. Making is where design stops being theory and starts creating value.

Leading

Leadership isn't having all the answers. It's creating the space for better answers to emerge.

  • Clear direction.
  • Strong questions.
  • High standards.
  • Direct critique.
  • Room to play and experiment.
  • Systems that create leverage.
  • Teaching rather than rescuing.
Close-up of torn wheat-pasted paper layers on a New York wall, charcoal marks and a rust-red streak

What should
we make?

I want to build things that matter, help people become better at making them, and leave the work better than I found it. Tell me what you're working on.

New York© 2026 Zachariah Mattheus