← Selected work

Vox Media

Building systems for brands that needed to move.

Disciplines
Leadership × Systems × Creative
Role
Design and creative leadership
Years
Prior

Transforming digital experiences through strategic design and collaboration.

Vox Media — wildposting campaign

Overview

At Vox Media, I led cross-functional design teams to enhance audience engagement, drive revenue, and align creative strategies across influential brands like The Verge, Eater, and Vox.com. By combining user-first design principles, scalable systems, and inclusivity, I delivered innovative digital experiences that elevated brand equity and engagement.

Impact

  • Revenue growth — delivered record-setting revenue through strategic branded content campaigns.
  • Unified brand identity — created a scalable design system that improved consistency and engagement across platforms.
  • Team inclusivity — cultivated a diverse, collaborative team culture that attracted top creative talent.

Highlights

  • Consumer marketing breakthrough — led Vox Media's first-ever consumer-facing marketing campaign, setting a new benchmark for digital-first brand development.
  • Record-breaking branded content campaign — directed the company's largest branded content initiative, generating substantial revenue and visibility by combining strategic vision with strong client collaboration.
  • Unified design systems — designed and implemented scalable design languages that aligned the diverse brands within Vox Media's portfolio while enhancing user engagement and production efficiency.
  • Championing diversity and inclusion — co-led diversity and inclusion initiatives within the design team, aligning recruitment and team culture with Vox Media's core values.
SXSW activation

Go Deeper

Go Deeper
Go Deeper
Go Deeper
Go Deeper
Go Deeper
Go Deeper
Go Deeper
Go Deeper

What
if?

It's where every interesting idea begins. What if we made it better? What if we tried something nobody expected? What if there was another way? I've spent 20 years asking those questions, then making things to find out. Ideas get interesting when they become real.

New York© 2026 Zachariah Mattheus