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Acoustigram

What if a city could tell its own story?

Disciplines
Technology × Creative
Role
Creative director, product design
Years
Independent

Cities as living soundscapes.

Acoustigram

Overview

Acoustigram is a mobile-first storytelling platform that turns cities into living soundscapes through immersive, location-based short-form audio stories. Originally conceived as a way to explore New York City through layered, sensory storytelling, Acoustigram evolved into a creator-powered app disrupting the way we experience and share cultural narratives.

We launched the app by inviting users to explore content via map, list, and AR view. Each story is tethered to a physical location, but the platform allows global access and sharing, making hyper-local storytelling universally engaging. The platform empowers creators and transports listeners, building community and connection through story, space, and sound.

Impact

  • Redefined urban exploration by transforming everyday locations into immersive cultural touchpoints.
  • Empowered creators with tools to publish, price, and promote their own stories, driving new models for audio monetization.
  • Built a vibrant audio ecosystem rooted in curiosity and connection — where listeners follow creators, experience 3D stories, and unlock hidden dimensions of the city.
  • Activated a culturally curious audience who value experience over content, and intimacy over information.
Acoustigram app
Acoustigram app
Acoustigram app
Acoustigram app

Highlights

  • Designed an easy-to-use publishing tool that democratizes immersive audio production — no training or onboarding required.
  • Implemented a multi-layer audio framework: core narrative; environmental and ambient audio; spatial audio points and moving sound objects.
  • Supported both linear and exploratory narratives, allowing users to wander through scenes and discover sounds organically.

What
if?

It's where every interesting idea begins. What if we made it better? What if we tried something nobody expected? What if there was another way? I've spent 20 years asking those questions, then making things to find out. Ideas get interesting when they become real.

New York© 2026 Zachariah Mattheus